A Genre With No Good Entry
Photo-dating games already existed, some with real audiences, but none were well-made. Confusing interfaces, ugly design, ad overload, and lifeless results screens were the norm. Players tolerated these issues because the core concept is genuinely fun: look at a photo, figure out when it was taken.
I saw an opportunity to solve the problems that plagued competitors by crafting a UI that felt as fun as the concept itself.


